Wind Domain

Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.

Wind Blast (Su): As a standard action, you can unleash a blast of air in a 30-foot line. Make a combat maneuver check against each creature in the line, using your caster level as your base attack bonus and your Wisdom modifier in place of your Strength modifier. Treat the results as a bull rush attempt. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Electricity Resistance (Ex): At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.

Domain Spells: 1st—whispering wind, 2nd—wind wall, 3rd—Lightning Bolt , 4th—Ball Lightning 5th—Wind Blades, 6th—chain lightning 7th—elemental body IV (air only) 8th - Whirlwind 9th -Storm of vengeance

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License