Water Elemental Elder

N Huge outsider (elemental, extraplanar, water)
Init +6; Senses darkvision 60 ft.; Perception +19

AC 24, touch 15, flat-footed 17 (+6 Dex, +1 dodge, +9 natural, –2 size)
hp 152 (16d10+64)
Fort +14, Ref +18, Will +5
DR 10/—; Immune elemental traits

Speed 20 ft., swim 90 ft.
Melee 2 slams +24 (2d10+10/19–20)
Space 15 ft.; Reach 15 ft.
Special Attacks drench, vortex (DC 28), water mastery

Str 30, Dex 22, Con 19, Int 10, Wis 11, Cha 11
Base Atk +16; CMB +28; CMD 45
Feats Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Sunder, Lightning Reflexes, Power Attack
Skills Acrobatics +25, Escape Artist +25, Knowledge (planes) +19, Perception +19, Stealth +17, Swim +37
Water elementals are patient, relentless creatures made of living fresh or salt water. They prefer to hide or drag their opponents into the water to gain an advantage.

As with other elementals, all water elementals have their own unique shapes and appearances. Most appear as wave-like creatures with vaguely humanoid faces and smaller wave “arms” to either side. Another common form is that of any aquatic creature, such as a shark or octopus, but made entirely out of water.

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