Warhammer
Warhammer.png

The war hammer consists of a handle and a head. The handle may be of different lengths, the longest being roughly equivalent to the halberd, and the shortest about the same as a mace. Long war hammers are pole weapons (polearms) meant for use against riders, whereas short ones are used in closer quarters and from horseback.

Enhancements

These are the prices for this item when made with specific materials or enhancements.
Warhammer Enhancements

Material Cost Hardness Hit Points Special
Steel $312 5 5 -
Adamantine $3,012 5 6 Bypass hardness less than 20
Iron, Cold $324 5 5 Magical enchancements cost an additional $2000
Mithral $2,512 5 5 1/2 weight
Silver, Alchemical $402 5 5 -1 damage

1: The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1.

Weapon Enhancements
Bonus Value Additional Cost Hardness Increase Additional HP
+1 $+2,000 +2 +10
+2 $+8,000 +4 +20
+3 $+18,000 +6 +30
+4 $+32,000 +8 +40
+5 $+50,000 +10 +50
+6* $+72,000 +12 +60
+7* $+98,000 +14 +70
+8* $+128,000 +16 +80
+9* $+162,000 +18 +90
+10* $+200,000 +20 +100

Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.

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