Vampiric Swarm

Conjuration (Summoning)
Level: 4
Components: V, S, M (1 locust eaten)
Casting Time: l round
Range: Personal
Effect: 20-Ft.-radius spread
Duration: Concentration
Saving Throw: None
Spell Resistance: No

This spell creates a swarm of , flying vermin that bite and tear at nearby enemies. As they chew the enemy flesh, they convert it into a substance that restores hit points to the caster when they retum to him.

An enemy creature in the swarm that takes no actions other than fighting off the vermin suffers 1 point of damage on its turn. A creature in the swam that takes any other action, including leaving the area, suffers 1d4 points of damage.Two rounds later,as the vermin return,the caster regains a number of lost hitpoints equal to the total damage dealt,up to the caster's normal maximun.for example, if the swarm deals a total of 7 hitpoints of damage on the first round.the caster regains 7 hitpoints on the 3rd round.if the swarm subsequently deals 10 points of damage on the second round,the character regains 10 hitpoints on the fourth round and so on.
The vermin cease their attacks once concecration has been broken, but it still takes 2 rounds for the remaining vermin to return and restore life to the character.

Spellcasting or concentrating on spells within the swarm is imposible.The vermin's attacks are non magical.Damage reduction,being incorporeal, and other special abilities also make the creature immune to damage from the swarm.

The swarm cannot be fought effectively with weapons or spells of any kind.Any vermin killed are quickly replaced the following round as the effect continues to generate new vermin.The swarm stays centered on the caster and moves as the caster moves.

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