Aldium is a fantasy based game with steam technology it is not Steampunk it is not Victorian based!

Technology is also not cannon it may not exist even if all -realistic logic- may say it does remember is a fantasy game, made up not a extension of the real world if it was we would all be nothing but humans

Magic suffuses the world of Aldium, and throughout the world it is a driving force for change. Spellcasters can employ it as a means to an end, using energy to create spectacular and miraculous effects that defy the reason of science. Yet science, an art mastered by the tinkers and alchemists, has become a new force for change, a frightening force that is capable of competing even with powerful magic.

Technology is a wonder of a new age; and the craft of creating devices from metal, steam and innovation possesses equally powerful capabilities compared to magic. Technology allows everything from spring-heeled boots to automatic lock-picks, to steam powered armor, tanks, and even fabulous flying machines like zeppelins. All of these miraculous devices rely on principles that anyone, even characters without magical training, can quickly learn to master and even create. It is a renaissance of power, as a normal mortal with a rifle can easily become as big a threat as a slavering orc berserker.

Technology represents choice, the choice of another path to follow, another way to harness power and craft. Where magic requires a massive investment of energy and time, the rewards of technology are almost immediately accessible. The possible complexity of his devices only increases with a character’s experience, and there are feats aplenty to aid a cunning tinker in his craft.

Magic shapes the world of Aldium, but it is technology that helps to define it. Spell casters s are accompanied into battle by infantry carrying dragon guns and dwarven tinkers in steam armor. Adventurers setting out on a long journey are just as likely to board a phlogiston-powered zeppelin as a sailing ship.

Steam powered technology and firearms originate from dwarven inventiveness and creativity. The stout race is renowned for its skills at battle and also as cunning engineers and crafters.

Magic Versus Technology

Both technology and magic have advantages. Magic items don’t require power sources, don’t need constant repair, don’t risk malfunction, and usually benefit their users without any investment of time or energy other than some preparation. A few mumbled words, a wave of the hand, and some rare herbs are often enough to create some spectacular effect. Undoubtedly magic is powerful, but it is also an elite and difficult craft to master. Technology, on the other hand, can be mastered by anyone with the mental faculties to comprehend it. Technology most importantly relies on the skills necessary to master it. The most innovative of technologists are those with keen minds and a genius for invention. These are the individuals who can learn the craft of technology to its fullest, finding new methods and means to surpass the technology others have discovered and use it to their advantage.

The use of technology empowers the individual without requiring sacrifice other than the time and materials invested in creating. Devices built by others don’t even need an investment of time other than what is required to learn how to operate them. Still, where magic may be volatile, powerful and corrupting, it is typically reliable. When a piece of technology malfunctions the results can be disastrous.

The practice of the arcane is well embedded in the ways of many cultures, while the less magically inclined races more readily undertake technology. With the birth of technology, the potential of its power spreads through Aldium, and the tinker has become a formidable and often sought-after sage of things that click, tick, tock and clunk.

Technological limits.

Basically, the world of Aldium is a fantasy roleplaying game that has steam technology.a big misunderstanding about technology on a fantasy game is that everything must exist even items that come from the 21st century. In all theory there can be anything is possible but on that same note the DMs may say that certain items simply do not exist even though by all logic they should don't think too much into it. Remember these simple rules for steam technology in the world of Aldium.

1. Forget realistic common sense this is fantasy.
2. If the DMs say its not something that can be made then that's what it is
3. Don't act like you are entitled to have it.
4. Remember its still steam technology.
5. Don't rage when you are told no.

Technology can be a trivial issue that can cause rage to both players and DMs alike a player may have 10 good reasons as to why something should exist but that still does not entitle it to exist it could be because it does not fit, or because in a lore sense it wouldn't exist or some mechanical reason you may not see. And on that note not everything requires a long winded explanation why it doesn't exist accept the DMs answer and simply move on.


This is usually where the core of the problem comes in when it comes to technological games 1 simple rule here, if you can make it means it was already invented somehow.

Keep in mind that steam technology in the world of Aldium is over-sized, involving great pistons, huge boilers and other large pieces of equipment. Also, despite the incredible abilities they can possess, the materials and techniques that go into tinker-made devices are less sophisticated than those of 21st-century Earth, resulting in constructions that are big and bulky.

Constructs and Artificial intelligence

Simple rule, just because you see it walking around doesn't entitle you to be one as a race. Yet another misunderstanding players have is that steam technology does not equal sci-fi or 21st century earth technology (though sometimes some things do exists that are from there within it. Refer to rule 1 from technological limits.)

Artificial intelligence is extremely rare and hasn't been seen outside of creatures known as inevitables (tho some created automatons have been made to have the basic intelligence of a primate but is mostly reactionary not sentient.)

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