Teamwork Feats

Teamwork feats grant large bonuses, but they only function under specific circumstances. In most cases, these feats require an ally who also possesses the feat to be positioned carefully on the battlefield. Teamwork feats provide no bonus if the listed conditions are not met.

Name Prerequisites Benefit
Allied Spellcaster Caster level 1st +2 bonus on level checks to overcome spell resistance.
Back to Back Perception 3 ranks Gain a +2 to AC against flanking opponents
Improved Back to Back Back to Back, Perception 5 ranks Grant adjacent ally +2 to AC against flanking opponents
Broken Wing Gambit Bluff 5 ranks Grant opponent bonus to hit you, but opponent’s attack provokes attacks of opportunity
Cavalry Formation Mounted Combat May share space with other mounts, charge through space occupied by allied mount
Combat Medic Heal 5 ranks May take 10 and not provoke attacks of opportunity when using Heal
Coordinated Charge At least two other teamwork feats, base attack bonus +10 You may charge the same foe when an ally does
Coordinated Defense - +2 bonus to CMD.
Duck and Cover - Take ally’s result on Reflex saving throw.
Enfilading Fire Point-Blank Shot, Precise Shot, 1 other teamwork feat When ally flanks opponent, you gain +2 on ranged attack rolls against opponent
Escape Route - You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Feint Partner Bluff 1 rank -
Improved Feint Partner Combat Reflexes, Feint Partner, base attack bonus +6 -
Lookout - Act in surprise round if ally can act.
Outflank Base attack bonus +4. Gain +4 bonus on attack rolls when flanking.
Pack Attack Base attack bonus +1 Ally’s attack allows you to take a 5-foot step
Shake It Off - Gain +1 to all saving throws per adjacent ally
Shield Wall Shield Proficiency Increase your shield bonus to AC.
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