Sword Saint
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Deadly, focused, and relentless, the sword saint is a knight that believes in the strength of his blade and his arm, pouring his soul into his technique. Focused on improving his skill with a blade, he has awakened the essence of the sword he wields, striking forth with devastating effect. Mastering this unique understanding and power is an avenue of strength that greatly enhances their prowess in battle. Sword saints have developed their own magical force, focused through their blades, a highly offensive outpouring of skill and soul. Magically resistant creatures have no protection against such techniques, and even in areas void of magic the sword saint is a dangerous opponent not to be underestimated.

Role: Sword saints are front-line combatants, strong warriors in melee. Their abilities provide allies with bonuses to attack and defense, inspire them to great deeds, or urge them forward to victory.

Alignment: Any lawful

Hitpoints: 10/level

The sword saint’s class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Handle Animal (Cha),Heal (Wis), Knowledge (nobility) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft(Int).

Skill Ranks per Level: 2 + Int modifier.

Level Base Attack Bonus Maximum hits Fort Save Ref Save Will Save Special
1 +1 1 +2 +2 +0 Heroic Inspiration +1 Defensive Focus
2 +2 1 +3 +3 +0 Uncanny Dodge, Warleader
3 +3 1 +3 +3 +1 Teamwork feat
4 +4 1 +4 +4 +1 Tactical Flanker
5 +5 1 +4 +4 +1 Heroic Inspiration +2 , Improved Uncanny Dodge
6 +6 2 +5 +5 +2 Teamwork feat
7 +7 2 +5 +5 +2 Clad In Steel
8 +8 2 +6 +6 +2 Tactical Assistance
9 +9 2 +6 +6 +3 Teamwork feat
10 +10 2 +7 +7 +3 Stalwart
11 +11 3 +7 +7 +3 Heroic Inspiration +3 , teamwork feat
12 +12 3 +8 +8 +4 Mighty Defense
13 +13 3 +8 +8 +4 Improved Warleader
14 +14 3 +9 +9 +4
15 +15 3 +9 +9 +5 Teamwork Feat
16 +16 4 +10 +10 +5 Steel Defense
17 +17 4 +10 +10 +5 Heroic Inspiration +4 Master Warleader
18 +18 4 +11 +11 +6 Teamwork feat
19 +19 4 +11 +11 +6 Bones of Steel
20 +20 4 +12 +12 +6 Champion of Steel
21 +21 4 +12 +12 +7 Teamwork feat
22 +22 4 +13 +13 +7
23 +23 4 +13 +13 +7 Aura +5
24 +24 4 +14 +14 +8 Teamwork feat
25 +25 4 +14 +14 +8
26 +26 4 +15 +15 +8
27 +27 4 +15 +15 +9 Teamwork feat
28 +28 4 +16 +16 +9
29 +29 4 +16 +16 +9 Aura +6
30 +30 4 +17 +17 +10

Weapon and Armor Proficiency

A sword saint is proficient with all simple and martial weapons, and with all armor (light, medium, and heavy) and shields (excluding tower shields).

Defensive Focus (Ex)

At 1st level, the defensive prowess of the sword saint is second to none, allowing her to focus her actions purely on defending herself and her allies in ways that cannot be replicated. The sword saint gains the Combat Reflexes feat as a bonus feat, using her Charisma modifier in place of her Dexterity modifier to determine the number of additional attacks of opportunity she may make each round.

as a full round action, the sword saint sets up a defensive perimeter around himself to defend her allies, increasing her threatened area by 5 ft. for every 5 sword saint levels she possesses. Until the beginning of her next turn, she may make attacks of opportunity against any opponent in this threatened area that provokes attacks of opportunity. She may move as part of these attacks of opportunity, provided her total movement before her next turn does not exceed her speed (her movement provokes attacks of opportunity as normal). Additionally, while using defensive focus, the sword saint adds her Charisma modifier plus her class level to her CMD for the purposes of defending against enemies trying to use the Acrobatics skill to prevent her from getting attacks of opportunity against them.

At 10th level, her defensive focus improves further while using her defensive focus to make an attack of opportunity, her movement does not provoke attacks of opportunity.

Heroic Inspiration

A sword saint is trained to use to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st, a sword saint can use Heroic Inspiration for 2 additional rounds per day. Each round, the Sword Saint can produce any one of the types of Heroic Inspirations that he has mastered, as indicated by his level.

Starting a heroic inspiration is a standard action, but it can be maintained each round as a free action. Changing a heroic inspiration from one effect to another requires the sword saint to stop the previous heroic inspiration and start a new one as a standard action. A heroic inspiration cannot be disrupted, but it ends immediately if the sword saint is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A sword saint cannot have more than one heroic inspiration in effect at one time.

At 7th level, a sword saint can start a heroic inspiration as a move action instead of a standard action. At 13th level, a sword saint can start a heroic inspiration as a swift action.

Unless otherwise noted all Heroic Inspirations have a range of 15 feet.

Aura of Concentration (Su): This aura grants the sword saint and nearby allies to gain a competence bonus on all Concentration checks. At 1st level, and every six sword saint levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. This is a mind-affecting ability.

Aura of Defense (Su): This aura grants the sword saint and nearby allies to gain a deflection bonus to AC. At 1st level, and every six sword saint levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. This is a mind-affecting ability.

Aura of Despair (Su): This aura causes enemies to take a penalty on all attack rolls, skill checks, and saving throws. At 1st level, and every six sword saint levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. This is a mind-affecting ability.

Aura of Disruption (Su): This aura causes enemies to take a penalty on all Concentration checks. A caster must still make a Concentration check to cast defensively even if the caster is not within threatened reach or the spell is lost and the sp is spent. At 1st level, and every six sword saint levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. This is a mind-affecting ability.

Aura of Offense (Su): This aura that grants the sword saint and nearby allies a morale bonus to Attack rolls. At 1st level, and every six sword saint levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. This is a mind-affecting ability.

Aura of Courage at 3rd level the sword saint can grant each ally within 10 feet of her gains a +1 Competence bonus on Saving Throws against fear effects. At 1st level, and every six sword saint levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. This is a mind-affecting ability.

Warleader (Ex)

The sword saint excels in the theater of war because she knows how best to work with her allies. At 2nd level, the sword saint becomes an ever more capable commander and may share tactics with her allies. First, the sword saint gains a teamwork feat as a bonus feat (she must meet the prerequisites for this feat to select it). As a standard action that the sword saint performs, the sword saint and allies within 30- ft. of her can share teamwork feats that they possess with each other, acting as if they both possessed the teamwork feat that they are sharing. The sword saint can only share one teamwork feat at a time, either one of her own (with all allies within 30-ft. of her) or an ally's (in which case only the sword saint receives the ability to use the teamwork feat she does not possess). The sword saint and allies retain the use of this feat for 3 + the sword saint's Charisma modifier in rounds. The character may use this ability 3 + Charisma modifier (min 1)

Uncanny Dodge

At 2nd level, a sword saint gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A Sword Saint with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

Teamwork Feat

At 3rd level and every 3 levels thereafter, the Sword Saint gains a bonus teamwork feat in addition to those gained from normal advancement. The Sword Saint must meet the prerequisites of the selected bonus teamwork feat.

Tactical Flanker

the sword saint Receives Gang up as a Bonus feat

Improved Uncanny Dodge

At 5th level and higher, a Sword Saint can no longer be flanked. This defense denies a rogue the ability to sneak attack the Sword Saint by flanking her, unless the attacker has at least four more rogue levels than the target has Sword Saint levels.

Clad in Steel

Having improved her skill with her armor, the sword saint is a more capable combatant in it when protecting her allies or cause. Whenever she is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (11th, 15th, and 19th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

Tactical Assistance

At 8th level, the sword saint's gift for helping her allies in combat improves. The character may use the aid another action for any single ally within 30-ft. of his position as a move action.

Stalwart

At 10th level, a sword saint can use mental and physical resiliency to avoid certain attacks. If she makes a successful Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely. A helpless sword saint does not gain the benefit of the stalwart ability.

Mighty Defense

At 12th level the Sword saint automatically negates the additional damage of one successful critical hit or sneak attack, as well as other abilities or effects that rely on a successful critical hit or sneak attack (such as blinding from Blinding Critical or bleed from sneak attack). The Sword saint takes only normal damage from the attack.This ability can only be used once a round.

Improved Warleader (Ex)

At 13th level, the sword saint's excellence in battle has enabled her to utilize the tactical skills of her allies as well as her own with greater speed. The sword saint may now use her warleader class feature as a move action.

Steel Defense

At 16th level, the sword saint is capable of turning an otherwise lethal blow and continue the fight. When an attack that inflicts hit point damage from a natural attack, melee weapon, or ranged weapon would reduce the sword saint to 0 or fewer hit points, she can make a Fortitude save (DC the attacker's attack roll) to deflect the attack to her armor or shield (light, heavy, or tower shields only), causing it to suffer the damage in her place (apply item hardness as normal). If this would break the character's armor, it gains the broken condition until it is repaired. The sword saint cannot use this ability with broken armor or a broken shield. The sword saint must be wearing armor or a shield to use this ability.

Master Warleader (Ex)

At 17th level, the sword saint's peerless ability in the theater of war has enabled her to utilize the tactical skills of her allies as well as her own with the greatest of speed. The sword saint may now use her warleader class feature as a swift action.

Born of Steel (Ex)

At 19th level, the sword saint is so at home in her armor that it is like a second skin, protecting her with its familiar embrace. When wearing medium or heavy armor, the sword saint is more resistant to critical hits. the critical range for any weapon that strikes the sword saint is 1 less than what it normally is for example 15-20 becomes 18-20 19-20 becomes 2x.

Champion of Steel

At 20th level the sword saint becomes a paragon of defense, he gains DR 10/- and cannot be magically moved while using defensive focus. Bullrush, drag and other effects however are still effective against the sword saint.

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