Social traits

Social Traits are a sort of catch-all category—these traits reflect the social upbringing of your character, your background with high society or lack thereof, and your history with parents, siblings, friends, competitors, and enemies.

Acrobat Having trained from a young age, you're capable of amazing feats of daring.
Affable ….
Amiable Blunder you to sometimes recover from potentially awkward social situations or even condemnatory faux pas.
Artisan you spent time working under artisans, or your parents were artisans who were particularly skilled at their trade.
Avid Reader ….
Bastard You were born out of wedlock.
Beast Bond ….
Bully You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.
Calculated Bribe If you follow this code, you are keenly aware of the value of actions as well as goods.
Canter -
Charming Blessed with good looks, you’ve come to depend on the fact that others find you attractive.
Child of the Streets -
Chip on the Shoulder When someone pushes you, you push back.
Civilized You are well versed in the local laws, customs, and politics.
Competitive Any hint of a contest spurs you to your greatest heights of potential.
Contagious Mettle -
Convincing Liar You've spent your life perfecting the art of half-truths in order to accomplish what you need to.
Criminal You spent your early life robbing and stealing to get by.
Destined Diplomat Your relationship with your eidolon gives you some clout with other outsiders.
Doublespeak It isn't what you say—it's how you say it.
Enemy of Slavers -
Fast-Talker -
Free Spirit -
Friend in Every Town You have no problem making friends and learning information from them wherever you go.
Friends in High Places -
Friends in Low Places Outcasts know their own, and that knowledge opens doors and loosens tongues.
Gregarious You learned that first impressions are the most important, and have a knack for making a good one.
Grief-Filled You are no stranger to loss and intense emotions.
Grim Optimism -
Hardly a Fool -
Hunter's Blood You didn’t choose the path of the hunt, the hunt chose you.
Influence Your position in society grants you special insight into others, and special consideration or outright awe from others.
Knowing the Enemy You know a good deal about your most dire enemies.
Law Enforcer -
Life of Toil You have lived a physically taxing life, working long hours for a master or to support a trade.
Mediator (Social) you were always the one to settle arguments among your friends, family, and community.
Memorable Growing up amid a large number of children, you learned quickly how to get others' attention and keep it.
Mentored -
Mercenary For everything there is a price, and you are a negotiator at heart.
Merchant You lived your life as a merchant, buying and selling goods.
Noble Savage -
Nonchalant Thuggery You are adept at keeping witnesses from noticing that anything is wrong.
Ordinary The only thing extraordinary about your appearance is its ordinariness.
Orphaned you grew up separated from your birth parents, and had to learn to watch out for yourself.
Poverty-Stricken -
Relic-Proof Your experiments—both your successes and failures—have inured you to the effects of stored magic.
Rest for the Wicked -
Savage You were born and raised in untamed lands far from civilization.
Savant From a very young age, the ability to master performance types has come quite naturally to you.
Secret-Keeper -
Seeker You are always on the lookout for reward and danger.
Simple Disciple You picked up skill in a craft or a profession during your time at a monastery.
Supportive -
Suspicious -
Talented You are a virtuoso musician, actor, or storyteller.
Tireless Logic Your curious mind figures out even the most complex problems.
Trustworthy People find it easy to put their faith in you.
Truth's Agent You are skilled at weeding out information.
Unintentional Linguist You can speak with outsiders.
Unnatural Revenge …….
Unpredictable Your actions often seem random and chaotic to others, but there is a method to your madness.
Veiled Disciple Trained in espionage, you're skilled at passing messages and staying on task.
Weathered Emissary Your travels in the wildlands gave you insight into how to survive their dangers and communicate with their inhabitants.
Weather Endurance You were raised in the hot or cold areas of Aldium.
Without a Past -
Worldly You have acquired an unusual breadth of life experience—more than others of your age, race, or culture.
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