Sickle
sickle_S32.jpg

Weapon Feature(s): Trip

Enhancements

These are the prices for this item when made with specific materials or enhancements.
Sickle Material Enhancements

Material Cost Hardness Hit Points Special
Steel $306 10 2 -
Adamantine $3,006 20 2 Bypass hardness less than 20
Iron, Cold 306 10 2 Magical enchantments cost an additional 2,000 gp.
Mithral 506 15 2 1/2 weight
Silver, Alchemical 326 8 1 −1 damage

1: The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1.

Weapon Enhancements
Bonus Value Additional Cost Hardness Increase Additional HP
+1 $+2,000 +2 +10
+2 $+8,000 +4 +20
+3 $+18,000 +6 +30
+4 $+32,000 +8 +40
+5 $+50,000 +10 +50
+6* $+72,000 +12 +60
+7* $+98,000 +14 +70
+8* $+128,000 +16 +80
+9* $+162,000 +18 +90
+10* $+200,000 +20 +100

Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License