Shadow Wolf

This creature appears as a large black hound formed of darkness. Its eyes burn with a crimson fire.
Shadow Wolf CR 3
XP 800
CE Medium undead (incorporeal)
Init +6; Senses darkvision 60 ft., scent; Perception +9

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 deflection, +2 Dex)
hp 26 (4d8+8)
Fort +3, Ref +3, Will +5
Defensive Abilities incorporeal, shadow blend; Immune
undead traits

OFFENSE

Speed 50 ft.
Melee incorporeal bite +5 (1d4 Str)
Special Attacks trip (bite)

STATISTICS

Str —, Dex 15, Con —, Int 4, Wis 12, Cha 15
Base Atk +3; CMB +5; CMD 17 (21 vs. trip)
Feats Alertness, Improved Initiative
Skills Perception +9, Sense Motive +3, Survival +2 (+6
tracking by scent); Racial Modifiers +4 Survival when
tracking by scent

SPECIAL ABILITIES

Trip (Ex)

A shadow wolf can assume a corporeal form as a free action and bite (as a standard action) a foe in an attempt to trip the opponent. A shadow wolf that hits with its bite attack can attempt to trip the opponent as a free action without provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the shadow wolf. Shadow wolves use their Dexterity modifier on trip attacks. The shadow wolf remains corporeal (i.e., it loses its incorporeal traits) for the entire round in which it attempts to trip an opponent. It can assume its incorporeal form on its next turn as a free action.

Shadow Blend (Ex)

In any condition of illumination other than full daylight, a shadow wolf can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability; a daylight spell, however, will.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License