Scouring Winds

School evocation [air, earth]; Level druid 7, sorcerer/wizard 7

Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect sandstorm in 20-ft. radius, 20 ft. high
Duration 1 round/level (D)
Saving Throw none; Spell Resistance yes (see text)

This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the storm up to 30 feet each round as a move action.

Any creature in the area takes 3d6 points of piercing damage each round. The area is considered a windstorm (see Table: Wind Effects).

If a creature with spell resistance successfully resists this spell, it is unaffected by the winds and sand, but still unable to see within the area of the spell.

Powerful Storms

Very high winds and torrential precipitation reduce visibility to zero, making Perception checks and all ranged weapon attacks impossible. Unprotected flames are automatically extinguished, and protected flames have a 75% chance of being doused. Creatures caught in the area must make a Fortitude save or face the effects based on the size of the creature (see Table: Wind Effects). Powerful storms are divided into the following four types.

Windstorm: While accompanied by little or no precipitation, windstorms can cause considerable damage simply through the force of their winds.

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