Sai

Sai_zpsfacaadeb.jpg

A sai is a metal spike flanked by a pair of prongs used to trap an enemy's weapon. Though pointed, a sai is used primarily to bludgeon foes and to disarm weapons.

Description: With a sai, you get a +2 bonus on Combat Maneuver Checks to sunder an enemy's weapon.

Weapon Feature(s): Disarm, Monk

Enhancements

These are the prices for this item when made with specific materials or enhancements.
Sai Material Enhancements

Material Cost Hardness Hit Points Special
Steel $301 10 2 -
Adamantine $3,010 20 2 Bypass hardness less than 20
Iron, Cold $302 10 2 Magical enchantments cost an additional 2,000 gp.
Mithral $501 15 2 1/2 weight
Silver, Alchemical $321 8 2 −1 damage

1: The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1.

Weapon Enhancements
Bonus Value Additional Cost Hardness Increase Additional HP
+1 $+2,000 +2 +10
+2 $+8,000 +4 +20
+3 $+18,000 +6 +30
+4 $+32,000 +8 +40
+5 $+50,000 +10 +50
+6* $+72,000 +12 +60
+7* $+98,000 +14 +70
+8* $+128,000 +16 +80
+9* $+162,000 +18 +90
+10* $+200,000 +20 +100

1 For ammunition, this price is for 50 arrows, bolts, bullets, or firearm ammunition.

A weapon can't have an enhancement bonus higher than +5. Use these lines to determine price when special ability are added in.

Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.

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