Ride Fastplay


DC Base: 5 (guide with knees)
DC Base: 5 (stay in saddle)
DC Base: 10 (fight using a combat-trained mount)
DC Base: 15 (cover)
DC Base: 15 (soft fall)
DC Base: 15 (leap)
DC Base: 15 (spur mount)
DC Base: 20 (control mount in battle)
DC Base: 20 (fast mount or dismount)
Dice Modifier: -5 if mount is ill suited to be used as a mount
Dice Modifier: -5 when riding bareback
Dice Modifier: +2 military saddle to stay in saddle
Check Frequency: per subtask use

Typical Actions

Definition: typical actions are saddle, mount, ride and dismount
Check Frequency: no check
Time: 10 minutes to saddle
Time: 1 move action to mount, ride or dismount
Success: automatic

Guide With Knees

Check Frequency: start of you turn
Success: you can use both hands in combat
Failure: you must use at least one hand to ride
Time: no action

Stay In Saddle

Check Frequency: when taking damage or falling from your saddle
Success: you stay in your saddle
Failure: you fall from your saddle, take damage and land prone
Time: no action

Use Your Mount as Cover

Restriction: you cannot attack or cast spells
Success: you receive full cover benefit
Failure: you receive no cover benefit
Time: immediate action
Time: move action to recover riding position

Fight Using a Combat-Trained Mount

Success: you and your mount can attack normally
Failure: only your mount attacks normally
Time: free action

Soft Fall

Success: you take no damage and land on your feet
Failure: you fall from your mount, take 1d6 damage and land prone
Time: no action

Leap Obstacles

Success: you take no damage and leap the obstacle
Failure: you fall from your mount, take 1d6 damage and land prone
Time: no action (counts as mount movement)
Distance: mount's Jump modifier or your Ride modifier, whichever is lower

Spur Mount to Greater Speed

Restriction: automatic failure if your mount is fatigued
Restriction: mount is fatigued after a number rounds equal to Con score
Success: +10 feet for 1 round, 1d3 damage to mount
Failure: your mount moves at regular speed
Time: no action

Control Mount Not Trained for Combat

Success: you control your mount
Failure: you spend the round controlling your mount
Time: 1 standard action on success
Time: 1 full-round action on failure

Fast Mount or Dismount

Restriction: applicable up to only one size category larger than you
Restriction: you must have a move action available
Success: you dismount as a free action
Failure: you dismount as a move action
Time: free action on success
Time: move action on failure

Final Notes

Bonus In: +2 Animal Affinity (feat)
Bonus In: +4 Animal Affinity (feat) + Ride (10 ranks)
Other: Ride is prerequisite for Mounted Archery, Mounted Combat, Ride-By-Attack, Spirited Charge and Trample
D20: Ride

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