Recoil Fire

School transmutation
Level:2
Casting Time: 1 standard action
Components: V, S, M (hoof shavings from a mule)
Range: close (25 ft. + 5 ft./2 levels)
Target: 1 firearm
Duration: instantaneous
Saving Throw: Will negates (object); Spell Resistance yes (object)

The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the firearm must scramble to hold onto it and becomes flat-footed until the start of his next turn. If the wielder is already flat-footed, he is instead knocked prone. If the firearm was loaded, that ammunition is wasted.

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