Rapier
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Benefit: You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a rapier sized for you, even though it isn't a light weapon.

Drawback: You can't wield a rapier in two hands in order to apply 1-1/2 times your Strength bonus to damage.

Weapon Feature(s): Weapon Finesse

Enhancements

These are the prices for this item when made with specific materials or enhancements.
Rapier Enhancements

Material Cost Hardness Hit Points Special
Steel $320 10 5 -
Adamantine $3,020 20 6 Bypass hardness less than 20
Iron, Cold $340 10 5 Magical enchancements cost an additional $2000
Mithral $1,020 15 5 1/2 weight
Silver, Alchemical $410 8 1 -1 damage

1: The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1.

Weapon Enhancements
Bonus Value Additional Cost Hardness Increase Additional HP
+1 $+2,000 +2 +10
+2 $+8,000 +4 +20
+3 $+18,000 +6 +30
+4 $+32,000 +8 +40
+5 $+50,000 +10 +50
+6* $+72,000 +12 +60
+7* $+98,000 +14 +70
+8* $+128,000 +16 +80
+9* $+162,000 +18 +90
+10* $+200,000 +20 +100

Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.

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