Predatory Stealth

School illusion (glamer);
Level: 3
Casting Time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Targets: one creature/ level, no two of which can be more than 30 ft. apart
Duration: 10 min./level
Saving Throw Fort negates (harmless); Spell Resistance yes (harmless)

Predatory stealth masks the presence of the selected creatures, granting them a +5 competence bonus on Stealth checks and preventing them from being automatically detected by scent. Creatures with the scent ability must make Perception checks to detect affected creatures (and any items they carry) as if they lacked that ability. Creatures with the blindsense ability are likewise unable to detect the subjects’ presence, while those with blindsight can detect the subjects’ presence as if using blindsense instead.

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