When buying potions, your Magic Item Limitation is not taken into account; however, you have a level limit listed for each potion.

Name Cost Description Duration/Variable Min level to purchase
Cure Light Wounds 50gp Cures 1d8+1 health upon drinking it 1d8+1 1
Jump 50gp Subject gets bonus on Acrobatics checks 1 Minute 1
Mage Armor 50gp Gives subject +4 armor bonus. 1 Hour 1
Magic Fang 50gp One natural weapon of subject creature gets +1 on attack and damage rolls. 1 Minute 1
Magic Stone 50gp Three stones gain +1 on attack, deal 1d6 +1 damage. - 1
Remove Fear 50gp Suppresses fear or gives +4 on saves against fear for one subject. 10 mins 1
Shield of Faith (+2) 50gp Aura grants +2 or higher deflection bonus. 1 Minute 1

A potion is a magic liquid that produces its effect when imbibed. Potions vary incredibly in appearance. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects.

Physical Description: A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has Armor Class 13, 1 hit point, hardness 1, and a break DC of 12.

Identifying Potions: In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check. The DC of this check is equal to 15 + the spell level of the potion (although this DC might be higher for rare or unusual potions).

Activation: Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use.

Drinking a potion or using an oil is a standard action. The potion or oil takes effect immediately. Using a potion or oil provokes attacks of opportunity. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container, preventing the character from drinking the potion or applying the oil.

A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils. Any corporeal creature can imbibe a potion or use an oil.

A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature's throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature.

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