Light Pick
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The pick is a type of war hammer with a very long spike on the reverse of the hammer head. Usually this spike is slightly curved downwards, much like a miner's pickaxe. The pick is excellent at piercing thick armor or chain mail which a sword would have difficulty penetrating.

Enhancements

These are the prices for this item when made with specific materials or enhancements.
Light Pick Material Enhancements

Material Cost Hardness Hit Points Special
Steel $304 5 2 -
Adamantine $3,004 5 2 Bypass hardness less than 20
Iron, Cold $308 5 2 Magical enchantments cost an additional 2,000 gp.
Mithral $1,504 5 2 1/2 weight
Silver, Alchemical 324 5 2 −1 damage

1: The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1.

Weapon Enhancements
Bonus Value Additional Cost Hardness Increase Additional HP
+1 $+2,000 +2 +10
+2 $+8,000 +4 +20
+3 $+18,000 +6 +30
+4 $+32,000 +8 +40
+5 $+50,000 +10 +50
+6* $+72,000 +12 +60
+7* $+98,000 +14 +70
+8* $+128,000 +16 +80
+9* $+162,000 +18 +90
+10* $+200,000 +20 +100

Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.

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