Octopus Blue Ringed
blue_ringed_octopus_2.jpg

N Tiny animal (aquatic)
Init +5; Senses low-light vision; Perception +1

DEFENSE

AC 17, touch 17, flat-footed 12 (+5 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +7, Will +1
Defensive Abilities ink cloud

OFFENSE

Speed 20 ft., swim 30 ft., jet 60 ft.
Melee bite +7 (1d2–1 plus poison), tentacles +5 (grab)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 8, Dex 21, Con 10, Int 2, Wis 13, Cha 3
Base Atk +0; CMB +3 (+7 grapple); CMD 12 (can’t be tripped)
Feats MultiattackB, Weapon Finesse
Skills Escape Artist +15, Stealth +25, Swim +13; Racial Modifiers +10 Escape Artist, +8 Stealth
Special Attacks poison

SPECIAL ABILITIES

Familiar

The master of a blue-ringed octopus familiar gains a +3 bonus on Swim checks.
Ink Cloud (Ex)

While within water, an octopus can emit a 5-foot-radius sphere of ink once per minute as a swift action. This ink provides total concealment and persists for 1 minute.
Jet (Ex)

The octopus can jet 60 feet in a straight line as a full-round action. This does not provoke attacks of opportunity.
Poison (Ex)

Bite—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save.

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