Mite Gremlin

LE Small fey

Init +1; Senses darkvision 120 ft., low-light vision, scent; Perception +5

DEFENSE

AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 3 (1d6)
Fort +0, Ref +3, Will +3
DR 2/cold iron
Weaknesses light sensitivity

OFFENSE

Speed 20 ft., climb 20 ft.
Melee dagger +0 (1d3–1/19–20)
Ranged dart +2 (1d3–1)
Special Attacks hatred
Spell-Like Abilities (CL 1st)
At will—prestidigitation
1/day—doom (DC 10)

STATISTICS

Str 8, Dex 13, Con 11, Int 8, Wis 13, Cha 8
Base Atk +0; CMB –2; CMD 9
Feats Point-Blank Shot
Skills Climb +7, Handle Animal +0, Perception +5, Ride +2, Sleight of Hand +9, Stealth +13; Racial Modifiers +4 Sleight of Hand, +4 Stealth
Languages Undercommon
SQ vermin empathy +4

This squat humanoid seems to be nearly all head—an unfortunate circumstance, considering how ugly its puffy blue face is.

SPECIAL ABILITIES

Hatred (Ex)
Mites receive a +1 bonus on attack rolls against humanoid creatures of the dwarf or gnome subtype due to special training against these hated foes.

Vermin Empathy (Ex)
This ability functions as a druid's wild empathy, save that a mite can only use this ability on vermin. A mite gains a +4 racial bonus on this check. Vermin are normally mindless, but this empathic communication imparts on them a modicum of implanted intelligence, allowing mites to train Medium vermin and use them as mounts. Vermin empathy treats swarms as if they were one creature possessing a single mind—a mite can thus use this ability to influence and direct the actions of swarms with relative ease.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License