Composite Longbow

Description: You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite longbow.

For purposes of Weapon Proficiency and similar feats, a composite longbow is treated as if it were a longbow.

Range increment

Range increment is how far this weapon can be fired at the penalty shown is to hit without far shot feat and with far shot feat

Range Without far shot feat with far shot feat
110 ft. 0 0
220 ft. -2 -1
330 ft. -4 -2
440 ft. -6 -3
550 ft. -8 -4
660 ft. -10 -5
770 ft. -12 -6
880 ft. -14 -7
990 ft. -16 -8
1000 ft. -18 -9


These are the prices for this item when made with specific materials or enhancements.
Composite Longbow Enhancements

Material Cost Hardness Hit Points Special
Wood $400 5 5 -
Adamantine n/a n/a n/a n/a
Darkwood 430 5 5 1/2 weight
Iron, Cold n/a n/a n/a n/a
Mithral n/a n/a n/a n/a
Silver, Alchemical n/a n/a n/a n/a

1: The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1.

Weapon Enhancements
Bonus Value Additional Cost Hardness Increase Additional HP
+1 $+2,000 +2 +10
+2 $+8,000 +4 +20
+3 $+18,000 +6 +30
+4 $+32,000 +8 +40
+5 $+50,000 +10 +50
+6* +72,000 +12 +60
+7* +98,000 +14 +70
+8* +128,000 +16 +80
+9* +162,000 +18 +90
+10* +200,000 +20 +100

1 For ammunition, this price is for 50 arrows, bolts, bullets, or firearm ammunition.

A weapon can't have an enhancement bonus higher than +5. Use these lines to determine price when special ability are added in.

Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.

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