Knowledge Fastplay

Knowledge

Restriction: you cannot retry
Restriction: you cannot use untrained when DC is higher than 10 unless you have a topic-specific library
DC Base: 10 (easy questions)
DC Base: 15 (basic questions)
DC Base: 20-30 (really tough tough questions)
Check Frequency: per question
Time: GM discretion
Time: 1d4 hours when using a topic-specific library

Monster Knowledge (identify monsters and their powers)

DC Base: 10 + the monster's CR (common monsters)
DC Base: 15 + the monster's CR (rare monsters)
Success: you recall 1 piece of useful information + 1 piece of useful information for each 5 points over the DC
Failure: you don't recall any information about the monster

Specific Knowledge (Arcana)

DC Base: 15 + spell level (identify auras while using detect magic)
DC Base: 20 + spell level (identify a spell effect that is in place)
DC Base: 20 + spell level (identify materials manufactured by magic)
DC Base: 25 + spell level (identify a spell that just targeted you)
DC Base: 20 Identify the spells cast using a specific material component

Specific Knowledge (Dungeoneering)

DC Base: 15 + hazard’s CR (identify underground hazard)
DC Base: 10 (identify mineral, stone, or metal)
DC Base: 15 (determine slope)
DC Base: 20 (determine depth underground)

Specific Knowledge (Engineering)

DC Base: 10 (identify dangerous construction)
DC Base: 15 (determine structure’s style or age)
DC Base: 20 (determine a structure’s weakness)

Specific Knowledge (Geography)

DC Base: 10 (identify a creature’s ethnicity or accent)
DC Base: 15 (recognize regional terrain features)
DC Base: 20 (know location of nearest community or noteworthy site)

Specific Knowledge (History)

DC Base: 10 (know recent or historically significant event)
DC Base: 15 (determine approximate date of a specific event)
DC Base: 20 (know obscure or ancient historical event)

Specific Knowledge (Local)

DC Base: 10 (know local laws, rulers, and popular locations)
DC Base: 15 (know a common rumor or local tradition)
DC Base: 20 (know hidden organizations, rulers, and locations)

Specific Knowledge (Nature)

DC Base: 15 + hazard’s CR (identify natural hazard)
DC Base: 10 (identify a common plant or animal)
DC Base: 15 (identify unnatural weather phenomenon)
DC Base: 20 (determine artificial natural of feature)

Specific Knowledge (Nobility)

DC Base: 10 (know current rulers and their symbol)
DC Base: 15 (know proper etiquette)
DC Base: 20 (know line of succession)

Specific Knowledge (Planes)

DC Base: 10 (know the names of the planes)
DC Base: 15 (recognize current plane)
DC Base: 20 (identify a creature’s planar origin)

Specific Knowledge (Religion)

DC Base: 10 (recognize a common deity’s symbol or clergy)
DC Base: 15 (know common mythology and tenets)
DC Base: 20 (recognize an obscure deity’s symbol or clergy)

Final Notes

Bonus In: +2 favored enemy
D20: Knowledge

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License