Intimidate Fastplay


Restriction: GM makes all checks in secret and reveals the results as needed
Restriction: target treats you as unfriendly when the effect wears off
DC Base: 10 + target's hit dice + target's Wis modifier
DC Modifier: +5 DC on each retry attempt within 1 hour of failure
Dice Modifier: +4 when you're bigger than the target
Dice Modifier: -4 when you're smaller than the target
Check Frequency: per use
Success: you force an opponent to act friendly toward you for 1d6 x 10 minutes
Success: opponent gives you information, takes actions or gives limited help (GM discretion)
Failure: <= 4 target isn't intimidated
Failure: >=5 target attempts to deceive or hinder you
Time: 1 minute of conversation


Restriction: target must be within 30 feet and must be able to hear and see you
DC Base: 10 + target's hit dice + targets Wis modifier
Success: target is shaken for 1 round + 1 round for every 5 over DC
Time: 1 standard action

Final Notes

Bonus In: +2 Persuasive (feat)
Bonus In: +4 Persuasive (feat) + Intimidate (10 ranks)
Bonus In: +2 half-orc
D20: Intimidate

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