Illusion School

Extended Illusions (Su): Any illusion spell you cast with a duration of “concentration” lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration (minimum +1 round). At 20th level, you can make one illusion spell with a duration of “concentration” become permanent. You can have no more than one illusion made permanent in this way at one time. If you designate another illusion as permanent, the previous permanent illusion ends.

Blinding Ray (Sp): As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. The dc for this ability is 10+1/2 your wizard level plus intelligence modifier

True Sight Aura (Sp): At 8th level you can see through illusion effects a number of rounds equal to your wizard level these rounds need not to be consecutive, effects such as Blur and displacement are negated by this effect.The aura has a 30 foot radius centered around you and moves when you do, you can select who is affected by the aura.

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