Hand Crossbow

HandCrossbow_zpsd15e1e90.jpg

Load: Loading a hand crossbow is a move action that provokes attacks of opportunity.

Note: You can draw a hand crossbow back by hand. You can shoot, but not load, a hand crossbow with one hand at no penalty. You can shoot a hand crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.

Range increment

Range increment is how far this weapon can be fired at the penalty shown is to hit without far shot feat and with far shot feat

Range Without far shot feat with far shot feat
30 ft. 0 0
60 ft. -2 -1
90 ft. -4 -2
120 ft. -6 -3
150 ft. -8 -4
180 ft. -10 -5
210 ft. -12 -6
240 ft. -14 -7
270 ft. -16 -8
300 ft. -18 -9

Enhancements

These are the prices for this item when made with specific materials or enhancements.
Light Crossbow Enhancements

Material Cost Hardness Hit Points Special
Steel and Wood $400 5 5 -
Adamantine $3,100 5 6 n/a
Darkwood $420 5 5 1/2 weight
Iron, Cold n/a n/a n/a n/a
Mithral n/a n/a n/a n/a
Silver, Alchemical n/a n/a n/a n/a

1: The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1.

Weapon Enhancements
Bonus Value Additional Cost Hardness Increase Additional HP
+1 $+2,000 +2 +10
+2 $+8,000 +4 +20
+3 $+18,000 +6 +30
+4 $+32,000 +8 +40
+5 $+50,000 +10 +50
+6* +72,000 +12 +60
+7* +98,000 +14 +70
+8* +128,000 +16 +80
+9* +162,000 +18 +90
+10* +200,000 +20 +100

1 For ammunition, this price is for 50 arrows, bolts, bullets, or firearm ammunition.

A weapon can't have an enhancement bonus higher than +5. Use these lines to determine price when special ability are added in.

Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.

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