Grave Risen

NE Medium undead

Init +6; Senses darkvision 60 ft.; Perception +10
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 42 (5d8+15 plus 5)
Fort +4, Ref +3, Will +6

Defensive Abilites channel resistance +2; Immune undead traits

Speed 30 ft.
Melee 2 claws +6 (1d4+2 plus blood poisoning)

Str 14, Dex 15, Con -, Int 13, Wis 14, Cha 16Base Atk +3; CMB +5; CMD 17
Feats Improved Initiative, Toughness, Weapon Focus (claw)
Skills Acrobatics +7, Climb +10, Escape Artist +7, Perception +10, Stealth +10

Blood Poisoning (Ex) A creature hit by a claw attack must succeed on a DC 15 Fortitude save or contract blood poisoning. This deals 1 point of Constitution damage to the victim per minute until the victim dies or the blood poisoning is healed. A neutralize poison or remove disease spell rids the victim of blood poisoning, as does a DC 15 Heal check. Multiple wounds to the same foe do not result in multiple instances of blood poisoning. The save DC and check DC are both Charisma-based.

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