Giant Octopus

A storm of tentacles, each twenty feet in length, flails with deadly precision from the leathery body of this gigantic octopus.

Giant Octopus CR 8

N Large animal (aquatic)
Init +6; Senses dark vision 60 ft.t vision; Perception +8


AC 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, –1 size)
hp 90[114] (12d8+36[38])
Fort +11[13], Ref +12, Will +7
Defensive Abilities ink cloud (30-foot-radius sphere)
SR 13
Celestial - Resist Acid, Cold, and Electricity 10 Damage reduction 10/evil
Fiendish - Resist Cold and Fire 10 Damage reduction 10/good


Speed 20 ft., swim 30 ft., jet 200 ft.
Melee bite +13 (1d8+5 plus poison), 8 tentacles +11 (1d4+2 plus grab)
Space 10 ft.; Reach 10 ft. (20 ft. with tentacle)
Special Attack constrict (tentacle, 1d4+2)


Str 20[24], Dex 15, Con 17[21], Int 2, Wis 12, Cha 3
Base Atk +9; CMB +15 [17](+19[21] grapple); CMD 27[29] (can't be tripped)
Feats Combat Reflexes, Improved Initiative, Iron Will, Lightning Reflexes, MultiattackB, Skill Focus (Stealth), Stealthy
Skills Escape Artist +18, Perception +8, Stealth +18, Swim +13; Racial Modifiers +10 Escape Artist, +8 Stealth


Poison (Ex)
Bite—injury; save Fort DC 19[21]; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 saves.
The giant octopus is a true monster capable of catching and eating sharks, humans, or anything else it can grab with its tentacles.


Smite evil/good
1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

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