Giant Lizard
giantlizard_zps2313c10e.jpg

N Medium animal

Init +2; Senses low-light vision, scent; Perception +8

Defense

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)

hp 22 (3d8+9)

Fort +8, Ref +5, Will +2

Offense

Speed 30 ft., swim 30 ft.

Melee bite +5 (1d8+4 plus grab and poison)

Statistics

Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 6

Base Atk +2; CMB +5 (+9 grapple); CMD 17 (21 vs. trip)

Feats Great Fortitude, Skill Focus (Perception)

Skills Climb +7, Perception +8, Stealth +10 (+14 in undergrowth), Swim +11; Racial Modifiers +4 Stealth (+8 in undergrowth)

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 14; onset 1 minute; frequency 1/hour for 6 hours; effect 1d2 Dexterity damage; cure 1 save. The save DC is Constitution-based.

Monitor lizards are large enough to pose a threat to humans, and in some societies are often mistaken for dragons. Some can reach lengths of 10 feet or more and weights of 350 pounds.

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