General Feats

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Feat Descriptions

Combat Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

Feat Name Prerequisites Benefit
Acrobatic - You get a +2 bonus on all Acrobatics checks. blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Acrobatic Steps Dex 15, Nimble Moves Ignore 20 feet of difficult terrain when you move.
Adept Champion - Smite evil class feature, BAB +5
Alertness - You get a +2 bonus on perception
Animal Affinity - +2 bonus on Handle Animal and Ride checks.
Aspect of the Beast wild shape class feature Gain one of four bestial advantages
Athletic - +2 bonus on Climb and Swim checks.
Augment Summoning Spell Focus Summoned creatures gain +4 Str and Con.

B

Feat Name Prerequisites Benefit
Betrayer Persuasive, Quick Draw, BAB +3 Gain free attack upon successful Diplomacy skill check
Big Game Hunter - +1 bonus on attack rolls and +2 bonus on weapon damage rolls against Large or larger creatures.

C

Feat Name Prerequisites Benefit
Careful Speaker Wisdom 13 +2 bonus on some Bluff checks and some Will saves
Cartwheel Dodge improved evasion class feature, Acrobatics 12 ranks With a successful evasion you may move half your speed
Combat Casting - +4 bonus on concentration checks for casting defensively.
Conceal Scent - Stealth 1 rank, Survival 1 rank.
Convinction Cha 13 Vampires are more averse to your holy symbols than normal
Corsair - +2 initiative while on ships, +1 damage with light or one-handed weapons on ships.
Cosmopolitan - Read and speak two additional languages
Counterspell, Improved - Counterspell with spell of the same school.

D

Feat Name Prerequisites Benefit
Deceitful - +2 bonus on Bluff and Disguise checks.
Deft Hands - +2 bonus on Disable Device and Sleight of Hand checks. blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Desert Dweller Con 13, Survival 1 rank Starvation, thirst, and extreme heat effects lessened
Diehard Endurance Automatically stabilize and remain conscious below 0 hp.
Dilettante - +2 bonus in Knowledge skills with 1-5 ranks and make higher DC untrained Knowledge checks.
Disorienting Maneuver Dodge, Acrobatics 5 ranks After successful tumble through opponent’s square, gain +2 on attack rolls vs. that opponent
Dispel Synergy Spellcraft 5 ranks Dispel magic target takes a –2 penalty on saves

E

Feat Name Prerequisites Benefit
Endurance - Harsh conditions or long exertions do not easily tire you. blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Elemental Focus - +1 bonus on save DCs for one energy type
Elemental Focus, Greater Elemental Focus +1 bonus on save DCs for one energy type
Extra Cantrips or Orisons Ability to cast cantrips or orisons Gain 2 additional cantrips or orisons known.
Extra Lay on Hands Lay on hands class feature You can use your lay on hands ability two additional times per day
Extra Mercy Mercy class feature. Your lay on hands benefits from one additional Mercy
Extra Performance Bardic performance class feature. You can use bardic performance for 6 additional rounds per day.
Extra Rage Rage class feature. Rage 6 additional rounds a day.
Extra Vanguard Blast Vanguard blast class feature. You gain 2 additional uses of Vanguard blast
Eschew Materials - Cast spells without material components.

F

Feat Name Prerequisites Benefit
Fast Crawl - Move at half speed while prone.
Fast Empathy Handle Animal 5 ranks, wild empathy class feature Use wild empathy as a standard action.
Fast Healer Con 13, Diehard, Endurance Regain additional hit points when healing
Favored Defense Favored enemy class feature Bonus to CMD and AC when attacked by Favored enemy
Fearsome Finish Intimidating Prowess Gain a bonus on Intimidate checks when you reduce and enemy to 0 or fewer hit points
First Aid 13 Wis, Heal 1 rank When you perform first aid on a patient with less than 0 hit points, they gain enough temporary hit points to raise their total to 0.

G

Feat Name Prerequisites Benefit
Great Fortitude - +2 on Fortitude saves. blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Great Fortitude, Improved Great Fortitude Once per day, you may reroll a Fortitude save.

H

Feat Name Prerequisites Benefit
Hard Drinking 13 con You are well-accustomed to drinking, and do not get drunk easily. blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah

I

Feat Name Prerequisites Benefit
Iron Will - +2 bonus on Will saves.
Iron Will, Improved Iron Will Once per day, you may reroll a Will save. blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah

J


K


L

Feat Name Prerequisites Benefit
Leadership Character level 7th Feat pending not currently available
Lightning Reflexes - +2 bonus on Reflex saves.
Lightning Reflexes, Improved Lightning Reflexes Once per day, you may reroll a Reflex save. blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Life Lure Channel positive energy class feature Channel positive energy to fascinate undead.

M

Feat Name Prerequisites Benefit
Magical Aptitude - +2 bonus on Spell-craft and Use Magic Device checks.
Medical Expert Wis 13, Heal 1 rank When you use the Heal skill to treat deadly wounds, you may add ½ your ranks in Heal to the amount of damage healed. blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah

N

Feat Name Prerequisites Benefit
Natural Spell Wis 13, wild shape class feature Cast spells while using wild blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah

O


P

Feat Name Prerequisites Benefit
Parry Spell Spellcraft 15 ranks, Improved Counterspell Reflect a counterspelled spell back on its caster
Pass for Human Half-elf or half-orc +10 on Disguise checks to look like ahuman blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Persuasive - +2 bonus on Diplomacy and Intimidate checks.

Q

Feat Name Prerequisites Benefit
Quick Channel Knowledge (religion) 5 ranks, channel energy class feature Channel energy faster by expending more uses. blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah

R

Feat Name Prerequisites Benefit
Ricochet Splash Weapon Dex 13, Throw Anything Make an attack roll with a splash weapon if it misses and lands in another creature’s square. blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Run - Run at 5 times your normal speed.

S

Feat Name Prerequisites Benefit
Scholar - Gain a bonus to two Knowledge skills. blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Self-Sufficient - +2 bonus on Heal and Survival checks.
Skill Focus - +3 bonus on one skill (+6 at 10 ranks).
Splash Weapon Mastery - Gain a number of benefits when throwing a splash weapon.
Spell Focus - +1 bonus on save DCs for one school.
Spell Bluff Bluff 5 ranks, Spellcraft 5 ranks Bluff other spellcasters, increasing the DC needed to identify your spell.
Spell Expertise, Minor Cast 4th-level spells Cast 1st-level spell as spell-like ability 2/day
Spell Expertise, Major Minor Spell Expertise, cast 9th-level spells Cast 5th-level or lower spell as spell-like ability 2/day
Spell Focus, Greater Spell Focus +1 bonus on save DCs for one school.
Spell Penetration - +2 bonus on level checks to beat spell resistance.
Spell Penetration, Greater Spell Penetration +2 bonus on level checks to beat spell resistance.
Spell mastery 1st level wizard Prepare some spells without a spellbook
Stealthy - +2 bonus on Escape Artist and Stealth checks.
Stoic Iron Will +1 bonus on all saving throws against fear effects
Survivor Con 13, Diehard, Endurance +5 bonus on all Constitution checks made to stabilize while dying

T

Feat Name Prerequisites Benefit
Toughness - You gain an additional 1 hit point per level. blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah

U

Feat Name Prerequisites Benefit
Uncanny Alertness Alertness +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charmeffects blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Uncanny Concentration Combat Casting Don’t make concentration checks for violent movement, gain a +2 bonus on all other concentration checks.

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