Fire School

The fire elementalist sees a world around him that is made to burn, and he can bring that fire to consume his foes. He has also learned that fire can purify and protect, if properly controlled.

Elemental Resistance (Ex): You gain Fire resistance 10. At 11th level, this resistance increases to 15. At 20th level, this resistance changes to immunity to Fire damage.

Fire Jet (Su) As a standard action, you can send forth a 20-foot line of fire. Anyone in this line takes 1d6 points of fire damage + 1 point for every two wizard levels you possess. A successful Reflex save halves this damage. The DC of this save is equal to 10 + 1/2 your wizard level + your Intelligence modifier. Creatures that fail their saving throw catch fire and take 1d6 points of fire damage on the following round. Creatures that catch fire can avoid this damage by taking a full-round action to extinguish the flames by making a DC 15 Reflex save. Rolling on the ground gives a +2 circumstance bonus on the save. Dousing the creature with water automatically extinguishes the flame. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Fire Mastery (Su) At 6th level, as a free action you can make a Knowledge (Arcana) check anytime you are within 30 feet of a creature of the [Fire] subtype to learn its type and all subtypes, including any information gained from a Knowledge check appropriate to its type. The DC of this check is 10 + the creature’s CR.

You also make a Knowledge (arcana) check as a free action whenever anyone within your line of sight casts a spell with the [Fire] descriptors. The DC of this check is 15 + the spell’s level. On a successful check you know the name, level, and general effect of the spell being cast.

For any spells you learn with the [Fire] descriptors, you gain the benefits of the Eschew Materials, Spell Mastery, and Spell Focus feats. At 12th level, you also gain the benefits of Spell Penetration with these spells. You do not need to actually have these feats to gain these benefits, and the benefits do not stack if you also take the feats for these spells.

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