Fire Beetle
FireBeetle_zps6572c0d7.jpg

XP —
N Small celestial/fiendish vermin
Init +0; Senses darkvision 60 ft.; Perception +0

DEFENSES
AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
hp 4 [6] (1d8) [1d8+2]
Fort +2 [+4], Ref +0, Will +0
SR 5
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
Immune mind-affecting effects

OFFENSE
Speed 30 ft., fly 30 ft. (poor)
Melee bite +1 [+3] (1d4 [1d4+2])
Special Attacks Smite evil/good

STATISTICS
Str 10 [14], Dex 11, Con 11 [15], Int —, Wis 10, Cha 7
Base Atk +0; CMB -1 [+1]; CMD 9 [11] (17 [19] vs. trip)
Skills Fly +2
SQ luminescence

SPECIAL ABILITIES

Luminescence (Ex) A fire beetle's glowing glands provide light in a 10-foot radius. A dead fire beetle's luminescent glands continue to glow for 1d6 days after its death.
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

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