Equipment
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Damaging Objects Pretty self explanatory
Goods and Services No adventurer is complete without their random items, such as rope, a bedroll, or a horse.
Firearms A list of firearms. They are very expensive and you're probably not going to be able to start with one.
Standard Weapons These are every day blunt and sharp objects, along with some ranged. They have all the info you'll need on them.
Standard Armor This is your normal armor. Pay attention to their stats and price!
Magic items These are items that give you a magical boost. Beware your Magic Item Limitation though!

Trading items

A player may receive an item or gold from another player once a month. You must fill out a discussion forum and wait for the trade to be approved. Failure to do so will result in the item or gold being destroyed.

Trying to play ignorant and claiming you didn't see this will not be an acceptable excuse; this has been put in a place where it's impossible for you to miss it.

In terms of the amount of gold and kind of item traded to another player, there is a limit and is subject to GM discretion. This is not done to screw you, but to avoid potential exploitation. Don't act like you don't know any better; chances are if you're attempting to do it in large quantities, you do. On that note, you can't trade to characters you own; this goes without saying. Other GM discretions not listed may apply.

The format will be typed in the discussion forum as follows:

Giving so and so <item/gold/whatever>
Date given to character: (this is so we know your character received an item)

Submit the discussion, then show it to a GM. It will approved and/or adjusted based on what you are trying to do.

Backpack, Please Read.

Every character is treated as automatically having a mundane Backpack.
Every caster is treated as *Automatically having a mundane Spell Component Pouch

These items are still considered items (meaning subject to damage and other CMB effects,) but your character automatically is hand-waived to have them. You do not need to purchase them.

Item Limits, Please Read.

1. 15 potions per character
2. Only 15 scrolls per character
3. Only 2 wand per character
4. Players are limited to 5 weapons (Gauntlets do not count towards this limit)
5. Can only carry 15 items in your backpack

Ammunition

Players are treated as having a bandoleer, a quiver, whatever the case may be that can carry up to 80 pieces of ammunition total.

How to Buy Magic Items

In order to buy magic items in the game, you have to post a small request in your Discussion topic on your character sheet. Just follow these simple steps. Before you start, however, make sure you are not exceeding your magic item limitation. This is very important. There is a section under your character sheet's Equipment tab that shows what your MIL is, how much your character currently has on their person, and how much is left-over. When you need to update it, here is the chart: Magic Item Limitation.

Step 1: Go to your character sheet and scroll all the way down. You will see a "Discuss" button in the lower-right panel. Click on said Discuss button.

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Step 2: Once you click on the discuss button click on "New post". Once you have done so, write the following (or similar, provided the necessary criteria is included):
Buying the following item(s)
Name of magic item(s) (preferably linked) here and price
Current magic item limit
New magic item limit
Current gold balance
New gold balance

Wait until it gets approved. Do not mess with your sheet until it has been approved. We need to make sure it's right.

And done. That's all there is to it.

Sell items

To sell items you must go to shopkeepers, which are at their default CRs and stats. You must contact a GM if you are selling items so they can monitor it, whether it is after a quest or otherwise. If none are present, be patient, one will be available soon.

Shopkeepers have a set amount of gold on them depending the quality of their store. If the item is too expensive, they may not be able to afford to give you a high price. All shopkeepers have a set percentage in which they sell.
If you wish to haggle, it's as simple as doing opposite diplomacy rolls with the shopkeeper; however, be warned: you only get one try. Once you make the roll, you have to sell the item for the price offered. No reward without risk, right? Right. This is intended so the selling system is fastplay and not a time consuming, time draining task. Also, this is meant to be a quick fastplay sell system, so lets not throw any lame technicalities like "well I can intimidate!" etc. Just follow the sell rules, don't be that guy.

Type Default Sell Percentage Diplomacy Increase Shopkeeper's Max Gold
Shopkeeper (Level 4) 1% 2% 6,000 gp
Shopkeeper (Level 8) 2% 3% 33,000 gp
Shopkeeper (Level 12) 3% 4% 108,000 gp
Shopkeeper (Level 16) 4% 5% 315,000 gp
Shopkeeper (Level 20) 5% 6% 880,000 gp
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