Operation: The explosive itself is strong and dangerous to use, as it has a short fuse and does a lot of damage in a small area. Two rounds after the fuse is lit, the explosive detonates, dealing 3d6 points of fi re damage to anyone within 10 feet (DC 16 Reflex half). Lighting the fuse is a move action; throwing the weapon is a ranged attack.

HR: 1
hp: 3
Size: Diminutive
Weight: 1 lb.
MR: 2
Craft DC: 22.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License