Draugr

This barnacle-encrusted walking corpse looks like a zombie, but is dripping with water and gives off a nauseating stench.
Draugr CR 2
XP 600
CE Medium undead (water)
Init +0; Senses darkvision 60 ft., Perception +6

DEFENSE

AC 14, touch 10, flat-footed 14 (+2 armor, +2 natural)
hp 19 (3d8+6)
Fort +2, Ref +1, Will +3
DR 5/bludgeoning or slashing; Immune undead traits; Resist
fire 10

OFFENSE

Speed 30 ft., swim 30 ft.
Melee greataxe +5 (1d12+4/×3 plus nausea) or slam +5 (1d10+4 plus nausea)

STATISTICS

Str 17, Dex 10, Con —, Int 8, Wis 10, Cha 13
Base Atk +2; CMB +5; CMD 15
Feats Power Attack, Toughness
Skills Climb +9, Perception +6, Stealth +6, Swim +11; Racial
Modifiers +8 Swim
Languages Common (cannot speak)

SPECIAL ABILITIES

Nausea (Su)

A creature that is damaged by a draugr must make a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Charisma-based.

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