Dragon Gun

Description: Dragon guns are tinker-created weapons inspired by the deadly breath weapons of dragons. Alchemist’s fire is projected by steam pressure from the tip of a blunderbuss-like rifle to cast sheets of flame across a battlefield. Through dragon guns are terrifying and destructive weapons, the backpack tanks that store the liquid ammunition are notoriously fragile.

Operation: The weapon has a 20-foot range increment and deals 2d6 points of fire damage on a successful hit. On the round following a hit, the target takes an additional 1d6
points of fire damage as the sticky alchemist’s fire continues to burn. The target can take a full-round action to attempt to extinguish the flames before taking this additional damage. A successful DC 15 Reflex save is needed to
extinguish the flames. Dropping prone and rolling on the ground gives the target a +2 bonus on this saving throw. Leaping into a body of water or magically extinguishing the flames automatically causes the fire to die.
Reloading the tanks takes 1 minute. A dragon gun deals double damage on a critical hit.

Ammunition: A fully-loaded dragon gun carries 15 charges of alchemist’s fire. Each charge allows one shot. (alchemist fire costs $20 dollars each).

HR: 3
hp: 5
Size: Tiny
weapon category: exotic (firearm), ranged, two-handed);
Weight: 20 lb.
MR: 5
Craft DC: 24

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