Disguise Fastplay

Disguise

Restriction: GM makes all checks in secret and reveals the results as needed
Restriction: you make no checks until you draw attention to yourself
Restriction: divination magic might penetrate the magical component of a disguise (GM discretion)
DC Base: opposed Perception check
DC Modifier: onlookers take 10 when they're suspicious
DC Modifier: +5 minor details only
DC Modifier: -2 disguised as different gender (stacks with other modifiers)
DC Modifier: -2 disguised as different race (stacks with other modifiers)
DC Modifier: -2 disguised as different age category (stacks with other modifiers); per step of age category
DC Modifier: -10 disguised as different size category (stacks with other modifiers)
DC Modifier: +10 DC when using alter self, disguise self, polymorph or shapechange
Check Frequency: 1 per use
Success: your disguise fools onlookers
Failure: onlookers see through your disguise, but you can retry
Time: 1d3 x 10 minutes to create

Impersonating an Actual Person

Restriction: use average Perception for large groups
Restriction: opponents are considered suspicious and opposed checks are always called for
DC Modifier: +4 recognizes on sight
DC Modifier: +6 friends or associates
DC Modifier: +8 close friends
DC Modifier: +10 intimate
Check Frequency: on first meeting
Check Frequency: 1 per hour for individuals
Check Frequency: 1 per hour or day for large groups
Success: your disguise fools onlookers
Failure: onlookers see through your disguise, but you can retry

Use Spells

Time: casting time

Use Simulacrum Spell

Restriction: you must make a check to see how good the likeness is

Final Notes

Bonus In: +2 Deceitful (feat)
Bonus In: +4 Deceitful (feat) + Disguise (10 ranks)
D20: Disguise

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