Diseases

From a widespread plague to the bite of a dire rat, disease is a serious threat to common folk and adventurers alike. Diseases rarely have a limited frequency, but most have a lengthy onset time. This onset time can also be variable. Most diseases can be cured by a number of consecutive saving throws or by spells such as remove disease.

Note: Not everything listed here is a true "disease" as some of the below are more accurately described as infections, parasites, or other unfortunate maladies adventurers might occasionally have to cope with.

Disease Name Type Fort DC Onset Frequency Effect Cure
Blinding Sickness Ingested 16 1d3 days 1/day 1d4 Str damage, if more than 2 Str damage, target must make an additional Fort save or be permanently blinded 2 consecutive saves
Bubonic Plague Injury or Inhaled 17 1/day 1/day 1d4 Con damage and 1 Cha damage and target is fatigued 2 consecutive saves
Cackle Fever Inhaled 16 1/day 1/day 1d6 Wis damage 2 consecutive saves
Demon Fever Injury 16 1/day 1/day 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead 2 consecutive saves
Devil Chills Injury 14 1d4 days 1/day 1d4 Str damage 3 consecutive saves
Filth Fever Injury 12 1d3 days 1/day 1d3 Dex damage and 1d3 Con damage 2 consecutive saves
Mindfire Inhaled 12 1/day 1/day 1d4 Int damage 2 consecutive saves
Red Ache Injury 15 1d3 days 1/day 1d6 str damage Cure 2 consecutive saves
Shakes Contact 13 1/day 1/day 1d8 Dex damage 2 consecutive saves
Slimy Doom Contact 14 1/day 1/day 1d4 Con damage, target must make a second Fort save or 1 point of the damage is drain instead 2 consecutive saves
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