Dire Tiger
diretiger_zps1aab2ce2.jpg

Tiger, Dire (Smilodon) CR 8

N Large animal
Init +6; Senses low-light vision, scent; Perception +12

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 105 [133] (14d8+42 [44])
Fort +12[14], Ref +11, Will +5
SR 13
Celestial - Resist Acid, Cold, and Electricity 10 Damage reduction 10/evil
Fiendish - Resist Cold and Fire 10 Damage reduction 10/good

OFFENSE

Speed 40 ft.
Melee 2 claws +18[20] (2d4+8 [2d4+10] plus grab), bite +18 [20](2d6+8 [2d6+10] /19–20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +18[20], 2d4+8 [2d4+10])

STATISTICS

Str 27[31], Dex 15, Con 17[21], Int 2, Wis 12, Cha 10
Base Atk +10; CMB +19[21] (+23[25] grapple); CMD 31[33] (35 [37]vs. trip)
Feats Improved Critical (bite), Improved Initiative, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite, claw)
Skills Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)

SPECIAL ABILITIES

Smite evil/good
1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License