Dire Bear
Dire_bear_by_TheDjib_zps5065c316.jpg

Dire (or Cave) Bear CR 7

N Large animal

Init +5; Senses lDark vision 60 ft., scent; Perception +12

DEFENSE

AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size)
hp 95 [115] (10d8+50 [52] )
Fort +12 [14], Ref +8, Will +4
SR 13
Celestial - Resist Acid, Cold, and Electricity 10 Damage reduction 10/evil
Fiendish - Resist Cold and Fire 10 Damage reduction 10/good

OFFENSE

Speed 40 ft.
Melee 2 claws +13 [15] (1d6+7 [1d6+9 ] plus grab), bite +13[15] (1d8+7) [1d8+7]
Space 10 ft.; Reach 5 ft.
Special attacks smite evil/good

STATISTICS

Str 25 [29], Dex 13, Con 21[25], Int 2, Wis 12, Cha 10
Base Atk +7; CMB +15[17] (+19 grapple)[21]; CMD 26 [28](30 vs. trip) [32]
Feats Endurance, Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +12, Swim +19[21]; Racial Modifiers +4 Swim

SPECIAL ABILITIES

Smite evil/good
1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

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