Deathwatch

necromancy
Level: Cleric 1
Casting Time: 1 standard action
Components: V, S
Range: 30 ft.
Area: cone-shaped emanation
Duration: 10 min./level
Saving Throw: none; Spell Resistance no

Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

How much benefit does deathwatch give you?

Deathwatch only analyzes creatures you're aware of. You have to be able to see the creature to instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). It doesn't magically advise or let you see or know there is an invisible creature or a very stealthy creature in the area and what the health and condition of that creature is.

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