Beast Shape IV

School transmutation (polymorph); Level sorcerer/wizard 6

This spell functions as Beast Shape III, except that it also allows you to assume the form of a Tiny or Large creature of the magical beast type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 60 feet, climb 90 feet, swim 120 feet, blindsense 60 feet, darkvision 90 feet, low-light vision, tremorsense 60 feet, breath weapon, constrict, ferocity, grab, jet, poison, pounce, rake, rend, roar, spikes, trample, trip, and web. If the creature has immunity or resistance to any elements, you gain resistance 20 to those elements. If the creature has vulnerability to an element, you gain that vulnerability.

Tiny magical beast: If the form you take is that of a Tiny magical beast, you gain a –2 penalty to your Strength, a +8 size bonus to your Dexterity, and a +3 natural armor bonus.

Large magical beast: If the form you take is that of a Large magical beast, you gain a +6 size bonus to your Strength, a –2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

Note: This spell does not allow you to transform into a dragon (seeForm of the Dragon I).

Note: No flying creatures.

Table: Natural Attacks by Size

Natural Attack Base Damage by Size* Damage Type Attack type
- Fine Dim. Tiny Small Medium Large Huge Garg. Col. -
Bite 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 4d6 B, P, and S Primary
Claw - 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 B and S Primary
Gore 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 4d6 P Primary
Hoof, Tentacle, Wing - 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 B Secondary
Pincers, Tail Slap 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 4d6 B Secondary
Slam - 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 B Primary
Sting - 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 P Primary
Talons - 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 S Primary
Other - 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 B, P, or S Secondary
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License