Bayonet
Bayonette-p1000740.jpg

Bayonets are close combat weapons designed to fit into the grooves or muzzles of crossbows and firearms.

Benefit: Bayonets allow you to make melee attacks with these weapons but render them temporarily useless as ranged weapons.

Attach/Remove: Attaching or removing a bayonet is a move action.

Disadvantage: Cannot be used if not attached to a crossbow or the muzzle of a two handed firearm

Note: This takes up a weapon slot

Enhancements

These are the prices for this item when made with specific materials or enhancements.
Bayonet Material Enhancements

Material Cost Hardness Hit Points Special
Steel $302 10 2 -
Adamantine $3,002 20 2 Bypass hardness less than 20
Iron, Cold 304 10 2 Magical enchantments cost an additional 2,000 gp.
Mithral 502 15 2 1/2 weight
Silver, Alchemical 322 8 1 −1 damage

1: The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1.

Weapon Enhancements
Bonus Value Additional Cost Hardness Increase Additional HP
+1 $+2,000 +2 +10
+2 $+8,000 +4 +20
+3 $+18,000 +6 +30
+4 $+32,000 +8 +40
+5 $+50,000 +10 +50
+6* $+72,000 +12 +60
+7* $+98,000 +14 +70
+8* $+128,000 +16 +80
+9* $+162,000 +18 +90
+10* $+200,000 +20 +100

Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.

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