Axe Throwing
XH2042N-throwing-axe-500x500.jpg

An axe designed for throwing.

Range increment

Range increment is how far this weapon can be fired at the penalty shown is to hit without far shot feat and with far shot feat

Range Without far shot feat with far shot feat
10 ft. 0 0
20 ft. -2 -1
30 ft. -4 -2
40 ft. -6 -3
50 ft. -8 -4

Enhancements

These are the prices for this item when made with specific materials or enhancements.
Throwing Axe Material Enhancements

Material Cost Hardness Hit Points Special
Steel $308 5 2 -
Adamantine $3,008 5 2 Bypass hardness less than 20
Iron, Cold $316 5 2 Magical enchantments cost an additional 2,000 gp.
Mithral $1,008 5 2 1/2 weight
Silver, Alchemical 328 5 2 −1 damage

1: The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1.

Weapon Enhancements
Bonus Value Additional Cost Hardness Increase Additional HP
+1 $+2,000 +2 +10
+2 $+8,000 +4 +20
+3 $+18,000 +6 +30
+4 $+32,000 +8 +40
+5 $+50,000 +10 +50
+6* $+72,000 +12 +60
+7* $+98,000 +14 +70
+8* $+128,000 +16 +80
+9* $+162,000 +18 +90
+10* $+200,000 +20 +100

Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.

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