Titles: The all knowing, The grand mage
Home: ????
Alignment: True Neutral
Portfolio: Knowledge and magic
Worshipers: Bards, Scholars, Wizards
Cleric Alignments: CN, LN, N, NE, NG
Domains: Knowledge, Arcane, Magic, Rune
Blessings: Knowledge, Magic, Rune
Favored Weapon: Staff
Symbol: A Triqueta
Sacred Animal: Owl
Sacred Colors: Purple


Alaister is a distant deity who promotes no special agenda, except proclaiming magic the most important force in the world—more vital than good, evil, law, or chaos. Most of his clerics observe strict neutrality. One missal advises Alaister's followers to seek balance above good, evil, law, or chaos and to push back encroachments of good or evil. This steadfast moderation in political, ethical, and philosophical affairs earns Alaister and his followers few friends. Nevertheless, Alaister’s worshipers are respected for their knowledge and magical prowess, and their advice is valued (if not always completely trusted).


Alaister was the second god created by the Alleria during the creation of the world and the gods and is considered one of the wisest and serves as counsel and advisor to the rest of the gods.

Alaister is the 'God of Magic', and he is said to be the creator of Arcanium and the Vada people. The Vada people, at the very least, acknowledge his existence; however, the majority of the race actually worships him.


Alaister appears as a frightening male Vada emanating with great energy. Alaister is also portrayed as a middle-aged man with white hair wearing purple robes decorated with golden runes.

Divine Intervention

Divine Servants

Alaister holds magic above all things, those unable to do or use magic are held as lesser by the faith, denied the divine majesty of working spells. Creatures with magic abilities or properties are held as sacred to his faith.

Church of Alaister

The church does not actively encourage others to study magic, but neither does it discourage them; its primarily concern is balance.

Worshipers and Clergy

Alaisters' lay followers double as teachers, lorekeepers and historians-they stockpile knowledge and magical teachings, which they disseminate to those who will use it well. He Above is a popular deity with adventurers; more active Scholars make excellent companions when delving into ancient ruins or tangled webs of deception, less active Scholars will often sponsor adventuring groups to recover knowledge in Alaisters' name and the Lorekeepers can provide them with sage advice they often need.

His active clergy can be split into three main branches: the Lorekeepers, who maintain and organize his storehouses of knowledge. The Lightbringers, who function as missionaries 'carrying the light of learning to the darkness'. And the Scholars, who, despite their sedate name, specialize in the dangerous work of seeking out lost and hidden knowledge, and bringing it back out into the light of day.

Temples and Shrines

Alaister's temples are often very wealthy, and heavily decorated. Temples of Alaister can take any shape, from that of a wizard's laboratory to fortress or even a small palace. They are always staffed by magically knowledgeable people, and take quite a mercenary approach to their services. Different temples may have a different focus in magic, however many try to maintain balance. The holy scripts of Alaister are always written on a temples interior walls. Alaister's temples are generally tall, round towers. Some temples of Alaister are guarded by pious templars who combine arcane magic with martial training. Services performed by Alaister's temples include the identification of magical items and other divination spells.

Holy Texts

The clergy consider all books of magic to be holy texts to Alaister, and most of the scripts and writings associated with his faith include spellcraft, and dual methods of application and interpretation. Often in immediately contradicting paragraphs.

** The Book of Magic**
This is a comprehensive guide for channeling magic and the ramifications of its use and misuse.


Services and occasions vary from temple to temple, though most ceremonies involve the active use of magic and chanting.

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